Wrath of the Minotaur

Platform: Unity Game Engine (Web Player)

Concept: Final Assignment for TC 455: 3D Game and Simulation: Develop a game from Pitch to Final Product to Demo

Genre: 3D First-Person Survival Horror

Story: You wake up in a dark labyrinth and occupied by the Minotaur. Navigate through a seemingly endless maze avoiding obstacles and solving puzzles to open pathways that will lead you out. Beware, the Minotaur is always near.

Team: Me - Project Manager, Level Designer, Lighting, Particle Effects
Brett Lesnau - Programming
Marie Lazar - Character Design, 3D Art, Textures, Animations
Patrick Mussell - Music, Sound Effects
Kacie Schaeffer - Programming, Level Design
Brian Sulisz - Labyrinth Design, Video, 3D Art, Textures, GUI Art

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Wrath of the Minotaur

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