Wrath of the Minotaur

Platform: Unity Game Engine (Web Player)

Concept: Final Assignment for TC 455: 3D Game and Simulation: Develop a game from Pitch to Final Product to Demo

Genre: 3D First-Person Survival Horror

Story: You wake up in a dark labyrinth and occupied by the Minotaur. Navigate through a seemingly endless maze avoiding obstacles and solving puzzles to open pathways that will lead you out. Beware, the Minotaur is always near.

Team: Me - Project Manager, Level Designer, Lighting, Particle Effects
Brett Lesnau - Programming
Marie Lazar - Character Design, 3D Art, Textures, Animations
Patrick Mussell - Music, Sound Effects
Kacie Schaeffer - Programming, Level Design
Brian Sulisz - Labyrinth Design, Video, 3D Art, Textures, GUI Art

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Wrath of the Minotaur

Pirates Attack: Secret of the Magic Box

Platform: Unity Game Engine

Concept: Assignment for TC 455: 3D Game and Simulation: Develop a game from Pitch to Final Product to Demo

Genre: 3D Platformer

Story: You play an islander who is in ownership of a magic box that provides whatever he wants, and pirates have invaded to steal it. The players objective is to get supplies from the box to build defenses at certain build points to drive off the waves of invaders.

Team: Me - Project Manager, Designer, Sound Effects
Brett Lesnau - Programming
Eric Pearson - Team Coordinator, Level Designer, 2D Art
Michael Prinke - Art
David Diggs - 3D Art

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Pirates Attack

Rollo

Platform: Torque Game Builder

Concept: Final Assignment for TC 445: Digital Game Design: Develop a game from Pitch to Final Product to Demo
**Winner of the People's Choice Award in the 2008 DMAT Showcase**

Genre: Platforming shooter

Story: You play a gelatinous blob named Rollo who is able to rotate the world he's in contact with and do elemental based attacks.

Team: Me - Design, Audio, Project Manager
Brett Lesnau - Programming
Meena Kanthakumar - Programming
Susanna Tellshow - Art

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Rollo

Future Fight

Platform: Torque Game Builder

Concept: Second Assignment for TC 445: Digital Game Design: Develop either a Shooter or Platformer

Genre: Top down shooter

Story: You play a lone soldier in the future who fights an invading machine army, and in each level you move up from soldier to tank to aircraft.

Team: Me - Design, Audio
Chris Monosmith - Programming
Bert Wierenga - Art
Dan Shillair - Art

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Future Fight

Breakout

Platform: Torque Game Builder

Concept: First Assignment for TC 445: Digital Game Design: Recreate Breakout in Torque

Genre: Puzzle

Story: It's Breakout. We were given the basic code and assets for the game, and the first part of the assignment was to follow instructions to get a basic working Breakout game. The second part of the assignment was to customize it with added features. In my game, I added GUI screens, audio, a background, and particle effects.

Team: Me - Design

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Breakout